Studio Policies
Studio Policies
Quality of Projects
✔ The studio aims to deliver as much innovation as possible letting players experience content they have not seen before.
✔ Push the Unreal Game Engine as much as possible and quickly adapt to new features and systems.
✘ The studio is not focusing on copycat games, shovelware or 'a quick buck'.
Monetization Practices
✔ Premium model with a single straightforward price.
✔ Any DLC or expansions that are seperately priced will offer substantial new content and value to players.
✘ The studio will not use microtransactions, live services nor any other aggressive forms of player monetization.
✘ No loot boxes, gambling mechanics or deliberately addicting behaviour.
✘ No crypto-farming nor blockchain games.
Studio Expansion
✔ Caledonia Interactive aims to remain as a small agile developer in terms of head count.
✘ The studio seeks to avoid ramping up a large headcount, which would lead to a high risk of financial instability and layoffs.
Usage of Artificial Intelligence
✔ Accelerating research.
✔ Reducing monotonous and repetitive work.
✔ Stubbing in vocalized dialogue for pacing and assessment purposes during development.
✘ No AI generated voices in shipped projects. All final voice acting is recorded by real people.
✘ No AI generated text in shipped projects. All final text in games is written by the development team.
✘ No AI generated 2D or 3D artwork in projects. All work will either be in-house or marketplace assets created by a human.
Game Preservation
✔ Caledonia Interactive will keep its games available for the public to play in perpetuity.
✔ The studio fully supports the 'Stop Killing Games' initiative.