Studio Policies
Studio Policies
Game Preservation
The studio fully supports the 'Stop Killing Games' initiative.
Caledonia Interactive will never delist a shipped game of its own volition.
When a customer buys a game from Caledonia Interactive as far as the studio is concerned they own it, the studios games will never be treated as licenses that the studio can unilaterally rescind.
In the unlikely event that Steam or the Epic Games Store can no longer operate as a store front the studio will move its games to another vendor or sell them directly on the studios own website.
In the long-term Caledonia Interactive will endeavor to release its games on as wide a spectrum of platforms and vendors as possible in order to maximize availability.
If one of the studios games recieves a major remaster that is deployed as a separate product the original version will also continue to remain available for sale, the studio will not actively kill off its old games in order to force players onto their replacements.
If the studio does add multiplayer components to any of its games in the future these games and their back end infrastructure will be designed to be transferable to player hosted servers or other similar means to achieve long-term preservation.
Quality of Projects
The studio aims to deliver as much innovation as possible letting players experience content they have not seen before.
Push the Unreal Game Engine as much as possible and quickly adapt to new features and systems.
The studio is not focusing on copycat games, shovelware or 'a quick buck'.
Monetization Practices
Premium model with a single straightforward price.
Any DLC or expansions that are seperately priced will offer substantial new content and value to players.
The studio will not use microtransactions, live services nor any other aggressive forms of player monetization.
No loot boxes, gambling mechanics or deliberately addicting behaviour.
No crypto-farming nor blockchain games.
Usage of Artificial Intelligence
The studio will use AI to help in accelerating research and to reduce monotonous and repetitive work.
No AI generated voices in shipped projects. All final voice acting is recorded by real people.
No AI generated sound effects nor music in shipped projects. All audio in game will have been created by real people.
No AI generated text in shipped projects. All final text in games is written by the development team.
No AI generated 2D nor 3D artwork in projects. All work will either be in-house or marketplace assets created by a human.
Studio Size
Caledonia Interactive aims to remain as a small agile developer in terms of head count.